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Dear Sunkenlanders,

We’re excited to share that a significant update is coming to Sunkenland, packed with features we believe you’ll love.


Enhanced Graphics


We’ve made overall improvements to lighting, post-processing effects, and underwater rendering. You'll notice more diverse biomes and a richer underwater environment, complete with more fish and corals, enhancing the visual experience.


Improved Gun Customization


We’ve simplified gun customization to make it more intuitive. Crafting guns will now require fewer resources, and we’ve added more attachments like gun grips and silencers for you to experiment with.


Refined Survival Mechanics


To add a bit more challenge, we’ve made food scarcer, especially early in the game. This change makes fishnets and planters much more valuable as you work to survive.


Immersive Underwater Exploration


We’ve enhanced underwater exploration, making diving feel more immersive. As you dive deeper, the water will darken, requiring you to use lights. We’ve also revamped underwater ruins, making them more explorable with larger interiors. The new underwater biomes, like seaweed and coral fields, will add to the immersion.


Improved Island Exploration


Our islands are now more than just small rocks. They’re larger, with unique points of interest and diverse flora and biomes, providing more to explore and discover.


Dynamic Weather System


We’ve added a complete weather system, including rain, clouds, and storms, to make the environment feel more dynamic.


Enhanced Day and Night Cycle


Our improved day and night cycle makes the game world feel more dynamic, enhancing the overall experience of your adventures.


Updated UI


We’ve redesigned the user interface to match the new graphics, aiming to increase immersion and provide a more cohesive experience.


Why It Took So Long


This update took quite some time because we are making major changes to the core system. These changes are very time-consuming but are necessary to improve the game, make it more interesting, and streamline the development process for the future. We hear your feedback and want to deliver the best gaming experience possible. It's not a quick fix; it requires a lot of time and effort, but we are committed to it.


We’re grateful for your support and patience as we’ve worked on these updates. We believe they’ll make your experience in Sunkenland even better.


Thank you for being part of our community, and we hope you enjoy the new features.


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Writer's pictureSunkenland
  • The Dreadville map has been remastered.




  • Inviting friends to join the game no longer requires a password.

  • A navigation bar has been added at the top of the screen to display locations in the corresponding directions.



  • Defense heavy machine guns now feature a crosshair.

  • Unlocking of the military backpack has been changed from a blueprint to a research table.

  • Added world creation option: Death Penalty. When turned off, items in the backpack are not dropped upon death (the default setting is off).



  • Enemy health now increases with the number of players in the game, reaching the maximum health increase limit after 4 players.

  • Unified UI logic: items can now be dragged in groups in the merchant store instead of being clicked individually.



  • The number of enemies in the Skull Camp has been reduced.

  • Weapons can no longer be used with the scroll wheel on the helicopter.

  • The hidden door at the Mutant Camp will now remain permanently open once opened.

  • The size of the weapon display board has been reduced.


Bug Fixes:


  • Bug Fix: Resolved an issue where the blueprint for the homemade oxygen bottle could not be obtained from old saves.

  • Bug Fix: Corrected some of the localization errors.

  • Bug Fix: Addressed the disappearance of radiation levels after exiting and re-entering the game.

  • Bug Fix: Fixed the issue with the pedal boat constantly veering to the left.

  • Bug Fix: Resolved an accessibility issue with a safe in the Civic Center (it has been moved to another building).

  • Bug Fix: The Smart Trigger (the machine in Dreadville) now includes blueprints for alloy and high-tech gun stocks.

  • Bug Fix: Eliminated the exploit allowing weapon duplication at the weapon display board.

  • Bug Fix: Optimized underwater terrain.

  • Bug Fix: Fixed the issue of enemies floating in the air on Radio Island.

  • Bug Fix: Corrected the slight veering to the left of the pedal boat while sailing.

  • Bug Fix: Adjusted some building sounds that were too loud.

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