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Writer's picture: SunkenlandSunkenland

New Content Added:


  • A new "Coordination" button has been added to the world creation interface, allowing players to quickly select difficulty levels. Players can also customize individual settings if desired.

  • Some less frequently used or complex options have been collapsed. These can now be accessed through pop-up windows by clicking the appropriate button.

  • A new glass series has been added to building materials. The corresponding blueprints can be found in the safes located at level 1 sites.


  • Eleven new series of wallpapers and floorings have been added. Additionally, older floorings have been revamped. The corresponding blueprints can randomly appear at the furniture merchant in the trading post.

  • The maximum stack size for ammunition has been increased.


  • The advanced grill can now accommodate two food items simultaneously.

  • The oil refinery has been reintroduced. (Note: It is located in a relatively deep area, so a headlamp or night vision goggles are recommended for exploration.)

  • Tired of repeatedly running back and forth to fill the fish pond with a regular seawater bucket? The new exquisite seawater bucket lets you complete the task in one go!


  • A batch crafting feature has been added to certain crafting interfaces.


Bug Fixes:


  • Fixed an issue that caused player buildings and items to disappear.


  • Resolved a bug where invading enemies could phase through walls.


  • Fixed the problem of bullets consistently veering to the upper right.


  • Addressed a bug where helicopters got stuck mid-air after exiting and re-entering the game.


  • Further improved save file stability.


  • Fixed an issue where enemies would float in the air.


  • Corrected a problem where learning European-style flooring prevented the building menu from opening and where the blueprint icon for European flooring was missing.


  • Fixed a bug where players would get stuck on the roof in District 43.


  • Resolved an issue where extra enemies would chase players into their homes.


  • Fixed a bug where players could create multiple items during batch crafting with only one material.


  • Resolved an issue in multiplayer where food disappeared if the game was exited during cooking.


  • Fixed the problem where wind-assisted power generation equipment was not functioning.


  • Addressed the inability to dismantle or pick up road signs using crates or the construction hammer.


  • Fixed the inability to install lighting tools on ceilings.


  • Resolved an issue where no prompt appeared in the bottom-right corner when picking up items.

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Writer's picture: SunkenlandSunkenland

Adjustments:


  • Now, all clothes have insulation values, so you won’t feel cold at night if you wear full clothing (face masks and gloves are optional).


  • FAMAS, AK12, and VSS can now be obtained by accepting tasks.


  • SUPERNOVA and AUG are now available from high level chests on high level islands.


  • The damage from invading enemies has been reduced.


  • The furniture merchant’s auto-refresh time is now set to 15 minutes per refresh, and a manual refresh mechanism is added with 2 silver coins.


  • Added an option to toggle the compass in settings.


  • The poison sound effects now distinguish between male and female voices.


  • There may still be other issues causing enemies to cross into the base. We will continue to track this issue. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to support@sunkenlandgame.com along with your computer hardware configuration. Thank you for your support.



Bug Fixes:


  • Fixed the issue where dragged item icons might not disappear and stay on the screen.


  • Fixed the issue where the cooldown time of the delegate merchant was not saved and read correctly.


  • Fixed the issue where the detailed location information in the UI Map would overlap.


  • Fixed the issue where sometimes remote enemies would shoot from outside of the visible area instead of coming near the base.


  • Fixed the issue where the heavy machine gun did not consume ammunition.


  • Fixed an issue where AI would pass through walls or defensive structures and enter the player’s base.


  • Fixed the issue where, after playing for a long time, remote attacks could not hit enemies.


    *There may still be other issues causing this problem, and we will continue to investigate it. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to support@sunkenlandgame.com along with your computer hardware configuration.


  • Fixed the issue where only one food item could be added to the grill for production.


  • Fixed the issue where oil lamps could not be placed.


  • Fixed the issue where, in multiplayer, if the host died, the fuel generator would not consume fuel.


  • Fixed the issue where items such as the LW59, US45, SVD receiver, automatic rifle magazines, and stocks could not appear in the gun shop.

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