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Hello, Sunkenlanders, we wanted to share our progress on the upcoming update and give you a sneak peek at the features we're currently working on. Please note that all of these features are still under testing and may change before release. Thank you so much for your continued support and patience!


New Building: Shipyard – used for modifying ships.

Ships have four major customizable parts:

  • Mounted Weapons

  • Weapon Modifications

  • Engine Modifications

  • Support Modules


These are displayed in the top right corner of the interface.

To help players distinguish between their own ships, each ship can be renamed.

The ship’s name will appear on the bow.

New Building: Radio Antenna – when powered, it can display enemy warship locations on the map, helping players with raids.

New Mounted Weapon: Ship-Mounted Machine Gun

New Mounted Weapon: Ship-Mounted Autocannon

Warship: Armed Barge

  • 5 weapon slots

  • Slower speed

  • Strong firepower

  • High durability

Warship: Armored Speedboat

  • 1 weapon slot

  • Fast speed

  • Weak firepower

  • Low durability

Warships operate differently from other boats. Once the throttle is pushed to 100%, the player can leave the control station, and the warship will continue to operate on its own.

There are three navigation modes that can be switched at any time while sailing:

  • Aggressive Mode: Attacks enemies within range automatically

  • Defensive Mode: Only counterattacks when attacked

  • Silent Mode: Will not attack under any circumstances

The current durability of key ship components is displayed in the lower left of the control panel.

Return to the shipyard for automatic repairs.

If damaged during combat, you can also repair it manually using a welding tool.

 
 
 

We’re thrilled to share some exciting development updates with you. The first update of the year will highlight the naval combat!


We're currently experimenting with larger boats designed for combat, adding a range of potential features like customizable weapons, engines, and additional systems. These larger ships could open up new gameplay opportunities, including the ability to unlock a variety of weapons and equipment by collecting broken ship parts scattered across Sunkenland. This would encourage exploration and add more depth to the gameplay.


Each ship type might feature a different number of slots for customization, with larger ships offering greater flexibility. To add a strategic layer, we're considering enemy islands equipped with armed patrol boats that would defend the perimeter. This could bring a new challenge to island combat and test your naval combat skills.


Balancing weapon load-outs is a key concept we’re exploring—such as using machine guns for smaller, faster boats and cannons for larger vessels. Another idea in development is the ability to capture enemy boats by neutralizing their crew. This could create opportunities for looting goods from ships, making it advantageous to avoid sinking everything you encounter.


To enable customization and repair, we’re testing a system where players would need to construct a dock and park their ship nearby. A potential Radar Station could also be added, possibly requiring a blueprint, to help detect enemy ships on the map.


These concepts are in early stages, and we're looking forward to seeing how they enhance the overall gameplay experience. Your feedback will be crucial as we refine and balance these features.


A few example ship-mounted weaponsthat we have created so far.


  • Explosive Crossbows

  • Flamethrowers

  • Trash Cannons


 
 
 

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